﻿using System.Collections;
using UnityEngine;

//1-2中的机关，使一个移动平台开始移动
public class Trigger_A : TriggerArea
{
    [SerializeField]
    private Platform_Movable platform;

    protected override void OnEnter(Collider2D collider)
    {
        platform.DelayStart();
    }
}
